Living room

I modelled the flat of a friend of mine and dekorated it with some of my works. (Mentalray sunlightsystem with a GI/FG solution)
Visualisation “EWS Sterilisation”
Yes it´s EWS time again. In this project i got one 2d CAD dataset (topview) of the “EWS -Sterilisation Haus 2″ in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power
stats:
• source was 1 CAD datasets (topview)
• up to 30 hours of work, including adjustments with the architect
• 15 rendered Images
EWS/SWH - Schwesternwohnheim
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My task was to create still images for presentation manner. I had to build up a 3D Modell from 2D CAD datasets of the “EWS/SWH - Schwesternwohnheim” in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power
stats:
• sources were 5 CAD datasets (east, west, north, south, and topview)
• up to 30 hours of work, including adjustments with the architect
• 12 rendered Images
Untitled
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Here we have an example of what a spaceship had to look-like in the 80ties, oversized weapons and power units…just some practice work, took me about 1 hour.
Low poly objects with highdef textures
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Low poly objects with highdef textures. Still working on modelling game content, with a vintage look and feel. All these building exist in reality (location Berlin-Pankow). The graffity texture is 10000px in width. Thanx to my new canon EOS 400D ;)
Modelling a M16

Topic was military environment, spline && subdivision surface modelling… took me about 4h from start to rendering
Logo design for the fhtw-berlin.de
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The FB4-FHTW has several services running on a project server. They asked for a graphical representation of each service. Due to the fact that the representation has to be extensible, i choose to build some simple billard balls.
Low poly gamecontent “kurze strasse”
I modelled some low poly objects with highdef textures, to use as game content. You can find all of these modells in reality location Berlin Pankow. I used highdef textures cause a downsizing is easier then upscaling … e.g. the wall in the background is 7000px wide and the sprayed “PS” is 2048 square… so zooming here is no problem.


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