thesign Low poly gamecontent “kurze strasse”

I modelled some low poly objects with highdef textures, to use as game content. You can find all of these modells in reality location Berlin Pankow. I used highdef textures cause a downsizing is easier then upscaling … e.g. the wall in the background is 7000px wide and the sprayed “PS” is 2048 square… so zooming here is no problem.
dcc_radiosity_kg02.jpgdcc :: kurze strasse (c) 2006 fosion.deGerman electricity box front (Elsa Brändström Str. Pankow Berlin Germany)German electricity box backside (Elsa Brändström Str. Berlin-Pankow::Germany) All kids in Berlin love these chewing-gums (Binzstr Berlin-Pankow) Highdef textures :)Kindergarden entranceKindergarden entranceOld fashioned roadname sign of Berlin Old fashioned roadname sign of Berlin

thesign Visualisation “Evangelisches Waldkrankenhaus Spandau”

Evangelisches Waldkrankenhaus Spandau (visualisation)Evangelisches Waldkrankenhaus Spandau (visualisation)Evangelisches Waldkrankenhaus Spandau (visualisation)Evangelisches Waldkrankenhaus Spandau (visualisation)
Task was to build up a rendered walktrough for a presentation. We get a lot of CAD datasets, mostly 2D data. My part was to setup all the walls and TD (material/lighting/rendering). It was a huge area to build (complete 2nd floor) , here are some rendered impressions…thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2006 wilde information power

stats:
• 11 rooms
• 2 floors (up to 30 doors)
• 1 minute walkthrough video

thesign Combination of realscene and CG “Fensterbank”

fensterbank
It took me 3 hours… from taking the picture to composite the final result.

thesign 7th semester project: a 3d videogame “QUADR1S”

Yes, it´s just another Tetrisclone:)

My part was the scene modeling and 3D-programming. Grauton did all the sound, network and video stuff. Reini handles the gamelogic.
bits_quadris.jpg
Groupsize: 3 (Reini, Grauton and me)
Features: Shadowmaps, Multiplayer, ForceFeedBack, Directsound (produced audioeffects and songs), Introvideo
Download: screener

thesign Image based lighting with mental ray

mental ray GI HDR lightingmental ray GI HDR lighting just some spheres with raytrace and displacemental ray GI HDR lighting
First i did some test renderings to see how HDR works in mental ray.

Bastian is the son of my girlffriend´s sister. He was about to get a e-guitar and an amplifier as a present. My part was to design a symbolic presentcard. I used the REACTOR© engine with the cloth-modifier to create the cable between the amp and the guitar. I used image based lighting to get a good shading.

...and here you find the imprint and rss...with a little help from WordPress