thesign Rendering glass without raytracing

lume glass shader lume glass shader
The Lume Glass Shader brings up good looking results in very short time…

thesign Image based lighting with mental ray

mental ray GI HDR lightingmental ray GI HDR lighting just some spheres with raytrace and displacemental ray GI HDR lighting
First i did some test renderings to see how HDR works in mental ray.

Bastian is the son of my girlffriend´s sister. He was about to get a e-guitar and an amplifier as a present. My part was to design a symbolic presentcard. I used the REACTOR© engine with the cloth-modifier to create the cable between the amp and the guitar. I used image based lighting to get a good shading.

thesign Water and glass with caustics

shadow behind raytraced planelights under waterglass caustics glass caustics

Amazing oO  GI Photons generate a shadow behind a raytrace plane. This is more training and testcase stuff.the-final_ringtone

thesign fosi the elk

fosi the elk final furfur test series
My girlfriend is used to have a little elk sitting on top of her monitor.
I thought this one was a good model to practise a little low poly modeling and finishing it all with fur.

...and here you find the imprint and rss...with a little help from WordPress