Archive for the 'practice' Category
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Here we have an example of what a spaceship had to look-like in the 80ties, oversized weapons and power units…just some practice work, took me about 1 hour.
DirectX showroom
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…the beginning of something … testing x-file export settings and render2texture. You can move in realtime through your exported x-files. :)
Low poly objects with highdef textures
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Low poly objects with highdef textures. Still working on modelling game content, with a vintage look and feel. All these building exist in reality (location Berlin-Pankow). The graffity texture is 10000px in width. Thanx to my new canon EOS 400D ;)
Concept art 4 the digitalnatives [.dn]
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Rendering some concept art for our company the digitalnatives [.dn]. I took 400 [DN]´s and filled them into one big [DN] based on a physical simulation to create the [DN]´s on my desk
Testdriving max9
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Max 9 integrates the enhanced features of Mental Ray. You safe a lot of time, final gather has build in a simple preview…
Modelling a M16

Topic was military environment, spline && subdivision surface modelling… took me about 4h from start to rendering
Low poly gamecontent “kurze strasse”
I modelled some low poly objects with highdef textures, to use as game content. You can find all of these modells in reality location Berlin Pankow. I used highdef textures cause a downsizing is easier then upscaling … e.g. the wall in the background is 7000px wide and the sprayed “PS” is 2048 square… so zooming here is no problem.


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