Archive for the 'digital content creation' Category

thesign Documentary DVD of the indian-spirit 2007 Open Air

watch out 4 the next ashoka-ritual DVD this time we have some great Interviews with DJ´s and DJane´s and several act´s in action. I designed the DVD-cover. I shot the images shown on the cover and made this nice 3d visualisation.

…the DVD will be sold in summer 2008.

thesign Living room

Living room Mental Ray GI/FG
I modelled the flat of a friend of mine and dekorated it with some of my works. (Mentalray sunlightsystem with a GI/FG solution)

thesign Visualisation “EWS Sterilisation”

EWS 07 SterilisationEWS 07 SterilisationEWS 07 SterilisationEWS 07 SterilisationEWS 07 SterilisationEWS 07 Sterilisation

Yes it´s EWS time again. In this project i got one 2d CAD dataset (topview) of the “EWS -Sterilisation Haus 2″ in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power

stats:
• source was 1 CAD datasets (topview)
• up to 30 hours of work, including adjustments with the architect
• 15 rendered Images

thesign EWS/SWH - Schwesternwohnheim

EWS/SWH Schwesternwohnheim Spandau/BerlinEWS/SWH Schwesternwohnheim Spandau/BerlinEWS/SWH Schwesternwohnheim Spandau/BerlinEWS/SWH Schwesternwohnheim Spandau/Berlin
My task was to create still images for presentation manner. I had to build up a 3D Modell from 2D CAD datasets of the “EWS/SWH - Schwesternwohnheim” in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power

stats:
• sources were 5 CAD datasets (east, west, north, south, and topview)
• up to 30 hours of work, including adjustments with the architect
• 12 rendered Images

thesign Untitled

an untitled spaceshipan untitled spaceshipan untitled spaceshipan untitled spaceship
Here we have an example of what a spaceship had to look-like in the 80ties, oversized weapons and power units…just some practice work, took me about 1 hour.

thesign Harddisc

hdd mental ray FG/GIhdd wireframe
The topic was modelling a harddisc … about 6 hours of modelling and render setup.

thesign DirectX showroom

directx window realtime renderingdirectx window realtime renderingdirectx window realtime rendering
…the beginning of something … testing x-file export settings and render2texture. You can move in realtime through your exported x-files. :)

thesign Fosi the Elk reloaded

fosi the elk with long hairfosi the elk short hair
Max 9 has build in fur system, so a gave it a try…

thesign Low poly objects with highdef textures

school in Berlin-Pankowschool in Berlin-Pankowhouse in Berlin-Pankowhouse in Berlin-Pankowbuilding in Berlin-Pankowbuilding in Berlin-PankowLow poly objects with highdef textures. Still working on modelling game content, with a vintage look and feel. All these building exist in reality (location Berlin-Pankow). The graffity texture is 10000px in width. Thanx to my new canon EOS 400D ;)

thesign Concept art 4 the digitalnatives [.dn]

[DN] concept art[DN] concept art[DN] concept art
Rendering some concept art for our company the digitalnatives [.dn]. I took 400 [DN]´s and filled them into one big [DN] based on a physical simulation to create the [DN]´s on my desk

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