Archive for 2007
Web-based eventorganizer for VC matching events



The last 2 month a friend of mine and myself been working on a eventorganizer for venture capital events of a Berlin based company. Here are some detail info:
| customer: | Continua A.G. |
| project description: | Web-based eventorganizer for Venture capital matching events. |
| my role: | PHP and frontend developing |
| software and tools: | Eclipse IDE, XAMP |
| technologie: | PHP, mySQL, XHTML, CSS |
| special features: | automatic appointments, stats, CSV Export, different profilepages for investor / company / services |
| status: | finished successfully |
Living room

I modelled the flat of a friend of mine and dekorated it with some of my works. (Mentalray sunlightsystem with a GI/FG solution)
Great tool

Last week my new spaceexplorer had arrived. This is a great tool, 6 degrees of freedom. It saves really a lot of time. I have the feeling that it also reduces the stress level during working process, because all camera movements are really smooth now.
Visualisation “EWS Sterilisation”
Yes it´s EWS time again. In this project i got one 2d CAD dataset (topview) of the “EWS -Sterilisation Haus 2″ in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power
stats:
• source was 1 CAD datasets (topview)
• up to 30 hours of work, including adjustments with the architect
• 15 rendered Images
EWS/SWH - Schwesternwohnheim
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My task was to create still images for presentation manner. I had to build up a 3D Modell from 2D CAD datasets of the “EWS/SWH - Schwesternwohnheim” in Berlin Spandau. Thanx to wip-wilde for allowing to show the images here. All Images shown in this post ©2007 wilde information power
stats:
• sources were 5 CAD datasets (east, west, north, south, and topview)
• up to 30 hours of work, including adjustments with the architect
• 12 rendered Images
Untitled
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Here we have an example of what a spaceship had to look-like in the 80ties, oversized weapons and power units…just some practice work, took me about 1 hour.
DirectX showroom
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…the beginning of something … testing x-file export settings and render2texture. You can move in realtime through your exported x-files. :)
Low poly objects with highdef textures
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Low poly objects with highdef textures. Still working on modelling game content, with a vintage look and feel. All these building exist in reality (location Berlin-Pankow). The graffity texture is 10000px in width. Thanx to my new canon EOS 400D ;)












